Figma vs InVision
March 18, 2025 | Author: Sandeep Sharma
27★
The collaborative interface design tool. Each contributor owns their part of the creative process and stays in sync along the way - across any platform. Securely connect teams, fonts, and libraries across your entire company.
8★
InVision lets you transform your designs into beautiful, interactive web & mobile mockups and prototypes. Upload your designs and quickly turn them into clickable, interactive prototypes complete with gestures, transitions & animations. Send a link to open designs in a browser or on a mobile device, or present them in real-time using our LiveShare presentation tool that revolutionises the design meeting.
Figma and InVision are both cloud-based design tools, which means they exist in that strange, nebulous realm where files are not really files and saving things is more of a vague hope than an actual action. They allow designers to create, collaborate and comment in real time, which is either a miracle of modern technology or an elaborate way to argue about button placement at scale. Both tools integrate with all the essential workplace distractions—like Slack, Jira and the endless abyss of unread notifications—so that design teams can remain busy without ever actually finishing anything.
Figma, born in 2016 in the United States, was designed for the brave new world of entirely browser-based work, meaning you can access it anywhere, anytime, whether you want to or not. It combines design and prototyping in one place, making it an all-in-one playground for UI/UX designers who like their vector tools sharp and their version control seamless. It is, in many ways, the child of Sketch and Google Docs, with a free plan that ensures even the most financially challenged startups can have an existential crisis over their homepage layout.
InVision, by contrast, emerged in 2011, also from the United States, with a different mission: to take designs made elsewhere and let teams poke them with interactive prototypes. It does not concern itself with drawing things—just making those things tappable, clickable and thoroughly overanalyzed by stakeholders. While it later introduced InVision Studio in an attempt to get in on the design action, most people still use it for feedback, handoff and the eternal cycle of revision requests that turn even the simplest project into an odyssey of incremental changes and dashed creative dreams.
See also: Top 10 Online Design software
Figma, born in 2016 in the United States, was designed for the brave new world of entirely browser-based work, meaning you can access it anywhere, anytime, whether you want to or not. It combines design and prototyping in one place, making it an all-in-one playground for UI/UX designers who like their vector tools sharp and their version control seamless. It is, in many ways, the child of Sketch and Google Docs, with a free plan that ensures even the most financially challenged startups can have an existential crisis over their homepage layout.
InVision, by contrast, emerged in 2011, also from the United States, with a different mission: to take designs made elsewhere and let teams poke them with interactive prototypes. It does not concern itself with drawing things—just making those things tappable, clickable and thoroughly overanalyzed by stakeholders. While it later introduced InVision Studio in an attempt to get in on the design action, most people still use it for feedback, handoff and the eternal cycle of revision requests that turn even the simplest project into an odyssey of incremental changes and dashed creative dreams.
See also: Top 10 Online Design software